GALAXY RAZE™

GALAXY RAZE™

Accessibility

How Galaxy Raze works with the accessibility features of iPhone and iPad, and what is still missing.

Last updated: 14 September 2026

What the game supports

A dark interface with high-contrast text; icons and words alongside colour, never colour alone. Text follows the system text size up to 135%. The system Reduce Motion setting removes screen shake, and a “Reduce flashes” switch in Settings dims explosions and hit flashes. Menus, the shop and settings carry VoiceOver labels.

Playing with one finger

The whole battle is one gesture: hold anywhere to fire, drag to move, release to cool. There are no timers in the menus, and “Easy mode for kids” in Settings makes enemies weaker and removes missiles.

Known limitations

Combat itself is gesture-driven and cannot be played with VoiceOver or Voice Control. Text scaling stops at 135% so the battle HUD stays readable. Both are on our list.

Tell us what would help

If something blocks you from playing, write to us through the support form. Accessibility reports go to the top of the queue.

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